How to use nvidia shadowplay with minecraft
Nvidia GeForce Shadowplay - Game Recording Made Easy - Free Game Recorder
The GeForce Shadowplay game recorder
Simply record games live
With Youtube, Twitch and other video platforms, a new trend has also developed in gaming. It is no longer just gaming, gamers also want to show other gamers their best or funniest moments in games. In addition, there are instructions, tips or the typical letsplay, which can be found in abundance on YouTube and all have one thing in common: you have to record scenes from games and do it live while playing and ideally always and continuously.
Video recordings are also not the worst option for analyzing errors in tactical games, especially with tactical shooters such as ARMA, the option is often used to record entire missions and watch them again later.
So far there have actually been two ways of making these recordings. On the one hand using typical capture software such as FRAPS or with special game recording hardware. Both methods had their drawbacks. The software method, while inexpensive, consumes a huge amount of system resources and huge amounts of disk space. The hardware solution is powerful, but expensive and often requires an additional PC.
With GeForce Shadowplay from Nvidia, there is now a third very interesting method. Graphics cards are extremely powerful today and can not only calculate and display 3D scenes, but also have built-in video decoder and encoder hardware. So what could be more natural than to use this to record game sequences. And that's exactly what GeForce Shadowplay does.
GeForce Shadowplay is a game recorder that uses a built-in GeForce graphics card as a hardware H264 encoder to record game scenes directly from the game. All you need is at least a GeForce GTX 650 graphics card or better and the latest version 1.7 of GeForce Experience. The CPU is hardly stressed by the recording and only a suitably large SSD or hard disk with sufficient speed for storing the data must be available. Almost every gaming PC currently meets these requirements.
It is recorded with FullHD so 1080p and that with up to 60 FPS. And you don't even have to play in this resolution. For example, it is also possible to play in 2560x1600 pixels and capture what is happening in 1080p. So far, however, Shadowplay can only record 3D games, not the Windows desktop. Also, no OpenGL titles are currently supported. But you should also keep in mind that Shadowplay is a beta so far.
Nvidia Shadowplay is part of the well-known GeForce Experience software and a small extremely easy-to-use module that can be called up there separately.
The configuration of the software is carried out extremely quickly, because all you have to do is specify a storage location and then Shadowplay is ready for use. Whether a recording is in progress can be seen from a small icon in the game that can be placed in every corner of the screen.
Before the recording, the quality of the recording can be set in three stages. In addition, it can be determined whether the sound of the game should be recorded or not.
As soon as everything is set up, recording can begin. Again, there are two options. On the one hand, a manual recording can be made. This means that the recording starts when you press the key (ALT-F9) and ends when you press it again. This option is intended if you want to record specific scenes, for example for tutorials or to present a game.
The recording of a recording in manual mode is saved immediately and can have any length.Per 5 minutes of recording in the best quality, around 1.9 GB of memory is used, i.e. 300 to 400 MB per minute, which is rather little compared to software solutions such as Fraps. Because here at 1080p 60 FPS 4 gigabytes per minute of data are generated! So 10 times and thus 40 gigabytes for 10 minutes. So for 100 minutes 400 gigabytes and with Shadowplay only 40 gigabytes.
There is one limitation, however. In Windows 7 there are some problems with MP4 files that are more than 4 GB in size, this is a limitation of the operating system (see microsoft.com). Many programs circumvent this by creating a new file after 4 GB. Shadowplay doesn't do this in beta yet, but we will certainly work on it. This restriction does not apply under Windows 8.
The second option is interesting for everyone who is on the hunt for funny or even their best game scenes. In this mode, everything is recorded continuously and the recording is kept up to a maximum length of 20 (10 minutes in Windows 7, because of the 4 GB limit) minutes. The duration can be set from 1 to 20 minutes. Alt F-10 saves the last 1-20 minutes at the push of a button. In contrast to manual recording, the time is limited here.
So if you happen to be experiencing a particularly good game scene, you can always save the last few minutes for eternity. The advantage of this mode is that you can almost permanently record while playing without storing terabytes of data, because the game recordings in Full HD eat up a lot of capacity if you record in high quality. With 10 minutes of background recording you need about 3.8 GB of memory.
You can also combine both modes and always record the last X minutes and still start a manual recording at any time.
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