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Passive: Damaging basic attacks and ability damageagainst enemy championsbelow 50% of their maximum healthdeal 20 - 60 (based on level) (+ 5 per soul) (+ 25% bonus AD) (+ 15% AP)bonusAdaptive damageand, after a 1.75-second delay, reap 1 soul. This cannot occur again for 45 seconds, resetting to 1.5seconds on champion takedown.
While not on cooldown, the soul is also taken upon receiving the kill credit of a champion killed by minions, turretsor monsters.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
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