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ShoWTimE Interview from 2013

TheOneAboveUProfileBlogJoined February 2011
Hey, as promised I'm back with another lost interview. For context, please read my last blog. The gist of it is: I did some interviews a few years back, but they aren't available anywhere anymore since the website was deleted, so I'm getting them online again for everyone to read. This one is with ShoWTimE, who was 19 at the time and in the middle of his progamer year, with the intention of going to university soon.


Hello Tobias! First of all, congratulations on your success in the recent weeks: Winning an ESET Masters qualifier, getting second in the season final, doing pretty solidly in EPS - are you content with that, or are even higher things in your sight?

I am happy about my recent successes, but I am not content with them, yet. Even when I go far in a tournament, I am rarely happy with my own performance and want to get back to practice immediately, to be better next time.

At the moment you are in the middle of your programming year, before going to university. Is there something you definitely want to achieve before that, one specific goal?

I don't have a specific goal, but playing a few more offline events would be pretty nice.

Is there something which would make you delay going to university and continue your progaming career?

Well, should I win WCS EU next season I will definitely continue. : D Jokes aside, at the moment I am toying with the thought of going on for another half year as a progamer, but that’s not attached to any specific condition. As long as I have the feeling that I make progress, I'll keep it in mind.

Are you going to continue playing StarCraft 2 while studying, time permitting?

If I still have fun with StarCraft 2, absolutely. Maybe not as actively anymore as a player, but I'll continue to follow the scene.

You came to our community as a total “noob”, if I remember correctly, but now we find you in the top positions of the Grandmaster League. What made you play more and more, what was your motivation to get better?

I think I am quite ambitious by nature and always set new goals for myself, which I wanted to achieve. Seeing how you make progress and learn new things is something that’s a lot of fun for me and provides ever new motivation.

Do you have an idol regarding your playstyle?

At the moment I am a huge fan of SK Telecom T1 Rain. I find his playstyle very impressive, because in contrast to most other Protoss players, who rely a lot on all-ins and timing attacks, he plays more defensively and tries to make the games last longer, to achieve victory through his better understanding of the game and his mechanics.

Can you remember the first time one of your games was casted? What was that like?

Hmm ... it's been some time. I think the first time, that I was casted in front of thousands of people was by TaKe in a GO4SC2 against Nerchio. I was extremely nervous in the beginning and my hands trembled, but after a few minutes in the game that went away. When Nerchio made some of his typical comments in the middle of the game to ridicule me it became worse again. So it was even sweeter in the end, when I beat him.

Do you want to tell us what you did with your first prize money?

I didn't buy anything directly from my first prize money, but after I collected some more I got a new monitor, since mine slowly started to fall apart.

ESC signed you into their line-up after the ESET Winter Masters 2012. How did you react when they approached you? Did you have any doubts, taking this step into progaming, or did you know immediately that you’d have to use this opportunity?

I didn't hesitate very long. I had already talked to other teams and so I knew that this was the direction I wanted to go into. When ESC contacted me the decision was a pretty easy one.

I know a lot of progamers don't like to talk about it, but let's briefly come to balance. Where do you see a problem at the moment, and do you have any idea how to fix it?

All in all I think the game is pretty well balanced at the moment and no race has a big advantage or disadvantage, but of course there are units which are more discussed than others. What may be a bit too strong right now are Hellbat drops, since they are such a minor investment for Terrans while still being extremely dangerous. Even if you defend such a drop well and take no damage from it, the game is still even since you had to invest a lot into defense. In TvT Terrans even complain about their own unit, so a little chance may not be wrong here.

As Blizzard’s balance team itself explained, I think a little damage reduction for Hellbats would be good, so they aren’t as strong anymore in the early game. Giving them Infernal Preigniter like they did for the Hellions would be a good choice, so they don’t lose their role outside of the drop play.


Do you think there should be more of a change in the map pool, a quicker ladder rotation maybe?

As a viewer it would probably be more interesting, if there would be new maps more often. In time, the same maps grow boring and some change would be nice.

As a player I don’t really know if I’d be happy about that. Of course you want to play maps, which are advantageous for your own race, or at least not disadvantageous. With new maps it takes a while to be sure about that, and when it comes to tournaments you’d rather play a map you know well and already played a lot on.


A few random questions: Favorite food?

Spaetzle and a good piece of meat! : D
(Editor's note: Spätzle are a specialty from ShoWTimE's home region, Swabia. You can also hear the dialect whenever ShoWTimE speaks.)

Cat or dog?

Dog.

Most hated unit?

Swarm host.

Favorite movie or show you've lately seen?

I watched Django Unchained a few days back for the second time and still loved it. Normally I find most movies quite boring on a second watch, but this one I’d probably even watch a third time.

German Original:
+ Show spoiler +
Name: Tobias Sieber
Nickname: ShoWTimE
Age: 19 years
Country Germany
Status: Progaming year
Hobbies: weight training, swimming
Team: ESC Icy Box
Race: Protoss
Twitter: @ESC_ShoWTimE
Facebook: https://www.facebook.com/ESC.ShoWTimE.SC2
Stream: http://de.twitch.tv/sc2showtime
HomerJ fan club: http://www.homerj.de/index.php?show=forum&forum=8&thread=16950

Hello Tobias, First of all, congratulations on your recent successes: ESET Masters Qualifier won, 2nd place in the Season Final, okay in the EPS - are you actually satisfied with that, or do you want to go even higher?

I'm happy with some of the recent successes, but I'm not satisfied with them yet. Even when I get far in a tournament, I'm rarely really happy with my own performance and want to keep training straight away so that I can play better next time.

You are currently in the middle of your progamer year before you go to university. Is there anything that you definitely want to achieve during this time, a specific goal?

I don't really have a specific goal, but to play at one or the other offline event until then would be nice.

Is there anything that could lead you to postpone going to university and extend your progamer year?

Should I win the next season of the WCS EU, then I will definitely continue: D
Joking aside. At the moment I am definitely thinking of staying a progamer for another six months, but that is not tied to any particular condition. As long as I feel like I'm still making progress, I'll consider that.

Will you also stay with eSport during your studies - if your time allows it?

If I still have fun with SC2, definitely. Maybe not as active as a player anymore, but I think I'll continue to follow the scene regardless of that.

You came into our community as an absolute “noob”, if I remember correctly, now you can always be found in the top positions of the Grandmaster League. What made you keep playing on and on, what was your motivation to get better?

I think I am quite ambitious by nature and have always set myself new goals that I wanted to achieve. Seeing for myself how you make progress and always learn new things is still a lot of fun for me to this day and always gives me new motivation.

Do you have a role model when it comes to your play style?

Right now I'm a big fan of SKT1 Rain. I find his way of playing very impressive, because in contrast to most of the other Protoss, who rely a lot on all ins and timing attacks, he plays more defensively and tries to drag the game out in order to gain a better understanding of the game and better mechanics win.

Do you remember when you were first cast? What was that feeling?

Hmm ... that was a while ago. I think the first time I was cast in front of several thousand stream viewers was from Take in a Go4SC2 Cup against Nerchio. At first I was extremely nervous and my hands were shaking, but after a few minutes in the game it went away. When Nerchio made a typical comment in the middle of the game and wanted to make fun of me, things got a little worse again. In the end, however, it was all the nicer when I was able to win against him ^^

Do you want to share what you did with your first prize money?

I hadn't bought anything directly from the first prize money, but after I had a little more together, a new monitor was due because my previous one was slowly giving up the ghost ^^

ESC added you to its line-up after the EWM 2012, how did you react when the team contacted you at the time? Did you hesitate for a long time about taking the step to progaming, or did you know immediately that you had to take this chance?

I didn't hesitate long. I had spoken to a few other teams before, so I already knew I wanted to go in that direction. When ESC contacted me, the decision was made very quickly.

I know a lot of progamers don't like to talk about it, but let's get to the balance. Where do you see problems at the moment and do you have an idea for solving these problems?

On the whole, the balance is quite good at the moment and no race has a greater advantage or disadvantage, but of course there are certain units that are much discussed at the moment.
What I find a little too strong at the moment are Hellbat Drops, as they are only a small investment for the Terran and can still be extremely dangerous. Even if you fend off the drops well and take little or no damage from them, the game is often very balanced because you had to invest too many resources in defense. In TvT, the Terrans themselves complain about their own unit, so a small change would not be wrong.

As the Blizzard Balance Team mentioned 1-2 weeks ago, I think that you should lower the damage of Hellbats a little so that they are not quite as strong in the early game. Like adding the Infernal Pre-Igniter upgrade to the Hellion, I think it would be a good approach so that you don't lose your role regardless of the drop play.

Do you think that there is more variety in the map pools of the tournaments? Many players simply veto away new cards because they are not familiar with them, which at the same time hinders the development of the cards and causes further problems, namely that the same cards are always played, see Daybreak. Do you think Blizzard could / should address this with a faster changing ladder map pool?

From the viewer's point of view, it would be more interesting if there were new cards more often. In the long run the same ones get boring and a little more variety would certainly not be wrong.
As a player, however, I don't really know if I would like that. Of course you would like to play on cards that are advantageous for your own race or at least do not contain any major disadvantages. With new maps it always takes a while before you can be sure of that, and especially when it comes to a tournament, you prefer to play on maps that you know and have played many times.


A few more random questions: your favorite food?

Spaetzle + a good piece of meat: D

Cat or dog?

dog

Which unit do you hate the most?

Swarm host

What was the last movie / series you saw and how did you like it?

A few days ago I watched Django Unchained for the second time and I still think it's great. Usually I find most films rather boring the second time I watch them, but I would probably watch them a third time ^^

Thanks for this interview Tobias, it was a pleasure for me. Good luck with your next tournaments, we will hopefully see you at the ESET Masters 2013 Finals! Anything you want to say to your numerous fans and team? The last words are yours!

Thank you for the interview and many thanks to all the fans who always cheer for me and who are happy with me about successes. Of course, I would also like to thank ESC for accepting me into their team back then and for supporting me to this day.



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