How long to learn to beat matching

Chess rules for beginners | The first 7 steps

It's never too late to learn chess - the world's most popular game! Learning the rules is easy:

  1. How to build the chessboard
  2. So move the figures
  3. The special rules in chess
  4. Who starts?
  5. Who wins?
  6. Basic chess strategies
  7. Practice creates masters

Step 1. How to build the chessboard

At the beginning of the game this is Chess board Positioned so that both players have the white (or light) color square to their lower right.

The chess pieces are then distributed equally every time. The second row (or rank) is filled with the pawns. The rooks go into the corners, then the knights next to them, followed by the bishops, and finally the queen, which is always on your own color (white queen on white, black queen on black), and the king on the remaining square.

Setting up the figures is really easy.

Recommended training ->Train your overview


Step 2. So draw the figures

Each of the 6 chess pieces moves differently. Pieces cannot move through other pieces (apart from the knight, who can jump over pieces), nor can they move onto a space already occupied by another of their own pieces. However, you can move to spaces with one of your opponent's pieces; that's how you beat them. You usually move your own characters to fields from which you can either capture the opponent's pieces, defend your own or control other important fields in the game.

The king

The king is the most important piece, but it is also one of the weakest. He can only move one square in each direction - up, down, to the sides and diagonally. The king may never put himself in check by himself, i.e. move to a square controlled by the opponent. When it is a player's turn and one of his pieces claims the opponent's king's square, this is called "chess".

The Lady

The lady is the strongest figure. She can move straight in all directions - forward, backward, to the sides and diagonally - as many squares as there are no pieces in her way. And as with any other piece: if the queen captures an opposing piece, she cannot move any further. Look how the white queen beats the black and the king is forced to make a move.

The tower

The tower can move as far as it wants, but only forwards, backwards and sideways. The towers are particularly strong figures when they protect each other and work together!

The runners

The runner can move as far as he wants, but only along the diagonal. Each runner starts on a field color (black or white) and stays on this color for the entire game. Runners make each other good because they counteract mutual weakness.

The jumpers

Jumpers move very differently than other pieces: two squares forward and one to the side, in the shape of the letter "L". The knight is the only piece that can jump over other pieces.

The farmers

Pawns are unusual in that the way they move and capture is different: they move forward but capture diagonally. They move one space per turn, unless it is their first turn, in which case they can optionally move two spaces. Pawns can only capture one square diagonally from them. You can never move backwards or hit backwards. If there is another piece directly in front of a pawn, the pawn is blocked.

 Recommended training ->Solitaire chess (hit all pieces)


Step 3. The special rules in chess

There are some special rules in chess that may not seem logical at first. They were introduced to make the game more fun and interesting.

The pawn conversion

Pawns have another special ability: If a pawn gets to the opposing back row, he can move into any other piece (except the king) being transformed.

A common mistake is that pawns can only be converted into a piece that has already been captured by the opponent. Most of the time, such an advanced pawn is turned into a queen. Only farmers can be converted.

Hit "En Passant"

A final rule for farmers is the so-called "en passant", which means" in passing "in French. If a pawn moves two squares on his first move and lands to the side of an opponent's pawn (effectively skipping this pawn's hit opportunity), then the other pawn has the opportunity to beat this one.

This special move must immediately follow the pawn move discussed first, otherwise the possibility of "en passant" disappears. Click through the example below to better understand this strange but important rule.

Castling

Another special rule is called castling. This move allows you to do two important things at once: get your king (hopefully) to safety and get your rook out of the corner and into play. If it is a player's turn and castles, he may move his king 2 spaces to the right or left and at the same time place the tower that is in the direction of the king's move on the next space on the other side of the king. (See the example below.) However, a few conditions must be met in order to perform castling:

  • it must be the king's first move in play
  • it must be the first move of the tower in play
  • no pieces may stand between the king and the castle rook
  • The king may not be in check or cross a square attacked by the opponent

Did you notice that when castling in one direction, the king is closer to the edge of the board? With that you have cast "briefly". If, on the other hand, you cast to the other side, in the direction of the queen's starting position, you have cast "long". In both variations, the king only moves 2 spaces to the side.


Step 4. Who Starts?

The player with the white pieces always moves first. Therefore, chess players decide who gets white, mostly through a random event such as a coin toss or guessing the color of a piece hidden in the opponent's hand. So white makes his move first, followed by black, then white again, and so on until the end of the game. Moving first offers a small advantage, as white player can attack first.


Step 5. Who will win?

There are two ways to end a game: by mating or drawing.

The mate

As explained before, the object of the game is to checkmate the opposing king. This succeeds when the king is in check and cannot move out of check. There are only three ways a king can evade chess:

  • Move to a non-threatened space (castling is not allowed, however!)
  • block chess with another piece or
  • beat the piece threatening the king.

If a king cannot evade chess, the game ends. Traditionally, the king is not captured or taken from the board on the next move, but the game is simply ended.

The "NarrenMatt"

The draw

Occasionally, games of chess don't end with a winner, but with a draw, i.e. a draw. There are five reasons why a game of chess can end in a draw:

  • The position reaches a so-called Stalematewhen it is a player's turn but he can only move his king into check and cannot make any other move

With the move Qc7 the black king is not in check, but cannot move to any square on which he would not be in check. So the game ends with a stalemate.

  • Agreement: The players can simply agree on a draw and thus end the game
  • There is not enough material on the board to force a checkmate (example: king and bishop against king)
  • A player can claim a draw if exactly the same position appears on the board for the third time (this does not have to be three times in a row)
  • 50-move rule: fifty consecutive moves were played on both sides, in which neither a pawn was moved nor a piece was captured

Step 6. Basic chess strategies

There are four simple things every chess player should know:

Protect your king

Put your king in the corner of the board, it's usually safer there. Do not hesitate with castling. You should usually castle as soon as possible. Note: It doesn't matter how close you are to mating the opposing king if your king was mated first!

Do not give away any figures

Don't lose your figures carelessly! Every figure is valuable. You cannot win a game without pieces to checkmate. There is a simple system that most players use to keep track of the relative worth of each piece. How much are the chess pieces worth?

  • A pawn is worth 1 point
  • A jumper is worth 3 points.
  • A runner is worth 3 points.
  • A tower is worth 5 points
  • A queen is worth 9 points
  • The king is infinitely valuable

At the end of the game these points are meaningless - during the game they are used to help you with decisions, e.g. when to capture, swap or make other moves.

Control the center of the field

You should try to control the center with your pieces and pawns. If you control the center, you will have more space to move your pieces and at the same time it will be more difficult for your opponent to find good squares for his own pieces. In the example above, White makes good moves occupying the center, while Black makes bad moves.

Characters are your friends and they all want to play along

In the example above, White has all of his pieces in play! Your figures are useless if they stay on the back row. Try to develop all of your pieces so that they are available to you to attack the opposing king. Attacking with just one or two pieces will not lead to victory against a respectable opponent.


Practice creates masters

The most important thing to better Playing chess is much Play chess! It doesn't matter whether you play with friends or online. You just have to play a lot to improve. It's easy to play a game of chess online these days!

Chess variants

While most people play chess by the normal rules, some also play with different rules. These variations are then called "Chess Variants". Each variant works according to its own rules:

  • Chess960: In Schach960 (also: Fischer-Schach), the pieces are placed randomly on the basic row. Only the pawns are on the usual starting spaces.
  • King Of The Hill: Here you win not only by mating, but also when the king reaches one of the 4 squares in the middle of the board.
  • Tandem chess: Here you play side by side in teams of two. As soon as your partner has captured an opposing piece, you can place this piece on the board instead of making your own move. For example, when I play with white, my partner plays with black. If he now hits a knight, he hands it to me and, when it is my turn, I can place this knight on any free space on the playing field.
  • Crazyhouse: This is actually tandem chess but without teams. You need 2 sets of figures for this. As soon as you beat a black tower of your opponent, for example, you get an additional white tower, which you can then place on the field. This of course applies to all pieces, including pawns.
  • 3 chess chess: This is probably the simplest variant, because the rule is explained very simply: Whoever bids check 3 times first has won.

Even more chess fun with different variants.

Recommended article -> 5 chess variants


How to play chess960

Chess960 has the same rules as normal chess, with the exception that the starting position of the pieces is chosen by chance (960 possible variations). Castling is carried out in such a way that the king and rook are on their normal castling squares (g1 and f1, or c1 and d1). Otherwise you play chess960 like normal chess, but with more variety in the opening.

Recommended training ->Play Chess960 against the computer

 Recommended training-> Play chess960 with your friends


Tournament rules

Many tournaments follow a set of common, similar rules. These rules don't necessarily apply to home or online play, but you should still practice with them.

  • Touched-Guided - If a player has touched one of his pieces, he must also move with it, if a valid move is possible with it. If an opponent's piece is touched, it must also be captured. If a player wants to touch a (e.g. crazy) figure in order to adjust it, he must announce this beforehand.
  • Chess clocks - In most tournaments, chess clocks are used to limit the time available for each game (not for individual moves). Each player is given the same cooling-off time for their entire game and can divide it up at their own discretion. After each move the respective player presses a button and the opponent's time begins to run out. If the time runs out for one of the players and the opponent notices this, he loses (unless the opponent no longer has enough pieces to theoretically checkmate him, then it is only a draw).

Frequently Asked Chess Questions (FAQs)

Maybe that was too much information in too short a time. Our support team is asked the same questions over and over again, which is why we have simply answered the most frequently asked questions here. We hope that you will find the answer to your question here!

How do I get better at chess?

Knowing the rules and basic strategies is just the beginning - learning everything about chess would be more than a life's work! To improve, you need to do three things:

  1. Play a lot of chess - Keep playing! Play as much as you can. You should learn from every game - from wins and losses.
  2. Learn through chess lessons - if you want to improve really quickly, you should take chess lessons online. You can find online chess lessons here.
  3. Have fun - Don't get discouraged if you don't win all of your games right away. Everyone loses sometimes - even world champions. As long as you have fun and learn from your defeats, you will always enjoy chess!

Recommended article ->How to get better at chess


What is the best starting move in chess?

While there is no definite best move in chess, it is important to control the middle right away. Therefore, most players first move one of the middle pawns (the one in front of the king or queen) two squares forward, i.e. on e4 or d4. However, some players also prefer 1. c4 or 1. Nf3. Most of the other moves aren't that good. Bobby Fischer was of the opinion that the move with the king's pawn (1. e4) was the best.


Which color can start in chess?

The player with the white pieces always moves first.


Can a pawn move backwards?

Pawns cannot move backwards. However, if a pawn reaches the opponent's back row, you have to convert it to another piece (e.g. a queen). After that, this figure can move accordingly.


Can you move more than one piece at a time in chess?

You can only move one piece at a time when it is your turn - with one exception! In castling, you move the king and rook in the same turn.


Which is the most important piece in chess?

The king is the most important pawn. If he is beaten, you lose the game. But the lady is the strongest figure.


When was chess invented?

The origins of the game of chess are not entirely clear, however, it is believed that chess is derived from older, chess-like games developed in India almost 2000 years ago. The game of chess as we know it today has been around since the 15th century when it became popular in Europe.

Recommended article ->The 10 most important moments in chess history


What was the longest game in history?

The longest game was played in 1987 and lasted 194 moves! Eugene Martinovsky played with White against Vlastimil Jansa and she ended in a draw. You can watch the game here:

What is the notation?

The notation was invented in order to be able to replay and analyze games. All that is done is to write down all the moves that have been played.

Thanks to the notation, all parts are preserved for posterity ...

Each square has a coordinate and each piece (except for the pawns) has a letter. S stands for knight, L for bishop, T for rook, K for king and D for queen. In English the letters are different. N stands for knight (knight), B for bishop (bishop), R for rook (rook), K for king and Q for queen.

Recommended article ->The notation - the chess language


What is chess about?

Chess is a game between two opponents on opposite sides of a chess board, which is divided into 64 fields with alternating colors. Each player has 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights and 8 pawns. The goal is to checkmate the other king. Checkmate means that the king is in a position where he can be captured on the next move (i.e. in check) and cannot escape from this position.

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